First game jam submission. 

Movement: Left-click drag, and Right-click drag

The original concept was to have a simple platformer with 2 movement options, left click for bouncing off walls and right click to stick to walls. The countdown theme comes in the form of the player losing vision around itself as the timer gets low. 

If you are stuck in a level, use the right-click option!

Faced problems with the move_and_slide conflicting with move_and_collide. The player vision implementation and movement could have been better, do suggest workarounds to it. The level design is something new to me, I do not have the experience to implement multiple audio designs and the art itself.

I wanted to make a simple story from it, but then I saw I had 12 hours left to actually do any meaningful changes. I am proud of myself. All art came from me (except the background)

Credits to:

  1. Edermunizz (https://edermunizz.itch.io/) BG art
  2. Garuda1982 (https://freesound.org/people/Garuda1982/) Sfx
  3. Migfus20 (https://freesound.org/people/Migfus20/) BG music
  4. Bathulile231236 (https://freesound.org/people/Bathulile231236/) Unused Sfx

Published 3 days ago
StatusReleased
PlatformsHTML5
AuthorSexy Bread
GenrePlatformer
TagsGodot, Singleplayer
AI DisclosureAI Assisted, Code

Comments

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Ball is a bit too bouncy lol. But great job! Its fun and i like the art, maybe try some parallax next time. Good work

its deffinitly nice for your first game jam game! love the arstyle and its simple and sweet

Thank you so much

Just realized the camera does not work well on the web version >:(